One of the original goals for KSP2 was the use of a new engine to get rid of the technical debt from the first game that caused issues like the Kraken…but then the publisher forced them to use the KSP engine because “it would speed up development.”
Having worked in software dev and db management professionally, and having been modding (as in making mods) all kinds of games for even longer… yep, I knew it was completely fucked almost immedeately, as soon as it was:
Throw out most of the old dev team
We are gonna rebuild the engine/game from the ground up
Add in vastly complex features and capabilities at the same time
On a horrendously unrealistic timeframe.
…
Normally, any two of those is extreme danger zone.
One of the original goals for KSP2 was the use of a new engine to get rid of the technical debt from the first game that caused issues like the Kraken…but then the publisher forced them to use the KSP engine because “it would speed up development.”
It was doomed from the beginning.
Yep.
Having worked in software dev and db management professionally, and having been modding (as in making mods) all kinds of games for even longer… yep, I knew it was completely fucked almost immedeately, as soon as it was:
Throw out most of the old dev team
We are gonna rebuild the engine/game from the ground up
Add in vastly complex features and capabilities at the same time
On a horrendously unrealistic timeframe.
…
Normally, any two of those is extreme danger zone.