• TabbsTheBat@pawb.social
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      1 day ago

      Individual devs seem to generally manage better I think :3. It’s once the companies expand is that stuff starts going awry

      • wolframhydroxide@sh.itjust.works
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        3 hours ago

        I dunno, dwarf fortress seems to be doing alright for itself so far. Tarn and Zach really needed some more help and some graphic design backup. I don’t agree with the total abandonment of the keybindings system in favor of mouse clicks, but I understand that it was necessary to make the game’s learning curve less precipitous.

      • brucethemoose@lemmy.world
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        1 day ago

        Coffee Stain’s another good example on the bigger end.

        It does seem like there’s a danger zone behind a certain size threshold. It makes me worry for Warhorse (the KCD2 dev), which plans to expand beyond 250.

    • pory@lemmy.world
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      1 day ago

      Didn’t sell out to a company or publisher with shareholder profit motives. Truly independent (not “indie” as slang for low budget) development teams don’t follow this pattern unless they sell their IP and studio outright.