Point taken. Still, I think designing the game around positive things like team work and rewarding experiences is important.
I can’t see why server side solutions won’t work when implemented properly. High ping? Just provide more servers and allow players to filter that out or do that automatically.
There is a 2-part solution:
You can’t expect the assholes who need to win to “just enjoy the game” when they aren’t playing multiplayer games for that reason.
As for point 2, every server-sode solution I’ve seen has just not worked lol. RuneScape comes to mind when I think of how much that seems to fail
Point taken. Still, I think designing the game around positive things like team work and rewarding experiences is important.
I can’t see why server side solutions won’t work when implemented properly. High ping? Just provide more servers and allow players to filter that out or do that automatically.