• P03 Locke@lemmy.dbzer0.com
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    2 days ago

    I find that hard to believe.

    • Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can’t draw 500 feet in front of me.
    • So many wall “suggestions”, clipping, other graphical glitches, especially near the end area
    • Incredible music, but it’s barely heard because the game either cuts it off midway through or decides to go silent most of the time
    • Bad save serializations that can sometimes spam a ton of error messages on load
    • You can’t kill anything, including warpers that are more dangerous than leviathans
    • Can’t walk with a Prawn in an alien base, because you end up getting stuck on the floor for some reason
    • Reaper in caves, who can drop you off the map
    • An insulting unrealistic O2 meter, and not enough keyslots
    • The Cyclops is. Fucking. Useless. By the time you get this thing, the leeches in volcano areas fuck you over, when power is already a precious resource. And it still needs full upgrades to make it even remotely useful in Lost River.
    • Torpedos are useless. Flares, Floating lockers, air pipeworks, nuclear reactor, alien containment, all useless.
    • Death might as well be like hardcore, since losing a vehicle is worse than losing 30 minutes of progress
    • Wrufieotnak@feddit.org
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      1 day ago

      I also find it unbelievable that the other player never experienced bugs, because I also had a lot of them during my play through.

      But your list is a complete mess with a mixture of bugs and design decisions. And the latter aren’t bugs. That’s just not how it works. It would make your argument stronger, if you stay with the facts and not include your personal disagreements with game features.

    • XM34@feddit.org
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      1 day ago

      Half of those aren’t even bugs. They’re intendes gameplay elements and they are what makes Subnautica such a good game! No being able to easily kill most creature is what makes the game better. Torpedos being borderline useless is what makes the game better. The extremely limited O2 meter makes the game better!

      The cyclops is amazing. You’re just very obviously use it wrong. It’s not meant to explore the volcanic region. It’s meant as a mobile base and it absolutely excells at this!

      Honestly, the draw distance optimization may be the only valid concern here.