Old gamers often misunderstand the quality of mobile games.
I realized this a couple of weeks ago when I asked my 12-year-old daughter whether she wanted to bring her Nintendo Switch or her Android tablet on our two-week vacation. She chose the tablet.
Why? Because her Android has Genshin Impact, Fortnite, Roblox, Candy Crush, Wuthering Waves, and Sky: Children of Light. She simply prefers those over her Switch library — which is decent but doesn’t compare to what she’s got on the tablet.
Adults tend to dismiss mobile gaming by saying things like, “There’s no 1:1 equivalent to Super Mario Odyssey, Tears of the Kingdom, or Cyberpunk 2077 on mobile.”
Fine. My daughter has access to all those games. Our family owns over 8,000 games across PC and consoles. She can play Super Mario Odyssey any time she wants, but she doesn’t. She’d rather play Genshin Impact.
And she’s not alone. Most of her friends are on their tablets or phones. It makes sense — gaming is as much about socializing as playing, and iOS and Android dominate for a reason.
Sure, we can scoff and say, “Kids these days don’t recognize a good game when it hits them in the face.”
But I remember feeling that way about Pokémon and Yu-Gi-Oh. They’re still thriving today, with now-grown adults still playing.
I also think back to my own childhood. My mom hated Teenage Mutant Ninja Turtles. Yet, I snuck a TMNT Game Boy game into the house and played it behind her back. TMNT never disappeared — it’s still around.
With the original Switch’s price rising (at least here in Canada), it just makes sense to consider Android tablets — especially for kids. Sure, you can’t play Black Myth: Wukong on Android, but that’s why I have PCs ready for that. Kids? They just want to have fun and connect with friends.
The hypocrisy of claiming that you can’t judge any game without physically playing it yourself, then turning around and judging thousands of people you’ve never interacted with based on a couple interactions, is absolutely staggering.
Consider giving human beings the same benefit of the doubt that you give to software.
Ha! A “few” interactions…
And yet you jumped all over people claiming to have played enough games to be able to recognize crap when they see it. Again, you’re dismissing real people while standing up for what exactly? Defending corporate garbage?
I enjoy the occasional mobile game too, I don’t have an issue with your general opinion. But you certainly aren’t convincing anyone with the childish attitude and ridiculous reasoning.
Dismissing? Nah.
Calling out groupthink when I see the same tired talking points—no research, no citations, just noise? Hell yeah, I’m gonna call that out.
I’ve never defended “corporate garbage.” I’ve said straight up: there are hundreds of thousands of mobile games, some you can buy outright—no microtransactions attached. More premium paid games on iOS alone than the entire NES, SNES, N64, and GameCube libraries combined.
Let me say it again: you don’t have to play gacha games. Plenty of premium mobile titles exist if you’re willing to look.
But here? Everyone ignores that fact, chooses groupthink instead, and barks the same tired lines.
And yeah, I know this won’t convince anyone here. They’re too busy flexing their Lemmy in-group credentials to entertain anything that breaks the echo chamber.
I’m saying it anyway, loud and clear.
There are literally people here insisting all mobile games are gacha. When I drop hard stats proving otherwise, instead of reconsidering, suddenly I’m a secret shill pushing for some stats company.
That’s the quality of convo I’m dealing with in this thread. And you? No different.
You’re inventing a lot of enemies here and listening to no one.
Nobody is claiming all mobile games are gacha, just pointing out that all the ones you talked about initially are, and they wildly dominate the market.
Honestly I don’t know why I’m bothering, I have more to say but this a waste of my time.
I’m hearing you loud and clear.
Provide research with accompanying links or GTFO.