requesting RSS feed for your blog. thank you
Development Automation, Self-Hosted Enthusiast from Kyiv, Ukraine
requesting RSS feed for your blog. thank you
or is it? those people working on that game pay taxes at home, being residents of russia, they send money to their families even while living abroad, their families buy products and pay those taxes again, and those taxes are used to fund what? killing us, Ukrainians.
stop advertising russian games
700 UAH (18$) for a kilo for a month. freshly roasted. two people. two double espresso (16.5g of coffee) almost every day. plus occasional guests. Kyiv, Ukraine.
stop advertising russian games.
I know only one Maynard, whose shite is good. That is Maynard James Keenan.
What’s all the hate about? I have already played this dlc for 8 hours and have seen zero bugs.
what exactly is the point? how come you don’t need the skill to win? sorry for stupid questions, I’m not very deeply familiar with Warships.
could you please point me towards the statistics?
but no amount of money would give you the skill, right?
The question was about Warships, not Tanks.
But your statements about the unfair advantage of paying players is just a very wild guess, that has nothing to do with reality.
I’m not sure paying for time is paying to win.
do you have any examples of this game being pay-to-win?
boost
I am a total noob in LLM, so I picked the largest model of 8B instructs.
from my 15 years of RSS experience, a typical feed contains not much more than 5% of useful information, so I am prepared for filtering, no worries :)